Department of Communication
Associate Director of Communication Programming and Development, Professional Education Program, UConn School of Engineering;
Assistant Director of Communication and Program Development, Connecticut Center for Entrepreneurship and Innovation;
Visiting Professor, School of Communication and Media, Ulster University
Ph.D., University of Connecticut, 2011
Rory McGloin is an award-winning Associate Professor in the Department of Communication. Professor McGloin’s career in higher education spans 16 years, including engagements with over 10,000 learners to date and 34 peer-reviewed journal publications. Rory’s current work is focused on the use of communication best practices in organizational training and development programs. Rory’s research mission is centered around the improvement of executive communication skills through an increased value of communication. Rory works closely with graduate students who are interested in organizational communication and professional development. Rory’s previous research has been published in a wide range of top peer-reviewed journals, including: Journal of Communication, Media Psychology, and Computers in Human Behavior.
In addition to this, Rory serves as the Associate Director of Communication Programming and Development for the UConn School of Engineering’s Professional Education Program. Rory also serves as the Assistant Director for Communication with the Connecticut Center for Entrepreneurship and Innovation. Finally, Rory continues to teach professional communication and business communication courses for the University of Connecticut’s top-ranked MBA and Executive MBA programs
- Comm 1000: Introduction to Communication
- Comm 1100: Principles of Public Speaking
- Comm 1300: Mass Media Systems
- COMM 2100: Professional Communication
- Comm 2110: Presenting in the Digital World
- Comm 3000Q: Research Methods in Communication
- Comm 3100: Persuasion
- Comm 3300: Effects of Mass Media
- Comm 4230: Organizational Communication
- Comm 4800: Communication Processes in Advertising
- Comm 5630: Communication Presence
- Online source expertise and credibility
- Organizational training and development
- Characteristics of effective virtual business presentations
- Examining effective business communication in a leadership context
UConn Video Game and Media Effects Laboratory
McGloin, R., Embacher Martin, K., Gilbert, C. & Van Heest, J. (2020). Gearing up to the future of exercise: Comparing children’s experience of flow, enjoyment, and physical exertion in two versions of a cycling exergame. Simulation & Gaming, 1-11.. https://doi.org/10.1177/1046878120943253
McGloin, R., & Coletti, A. (2019). Changing the channel from face to face to digital space: Framing the foundations of video based presentation and meeting channels. Communication Center Journal.
Fuller M., Atkin, D., McGloin, R. & Embacher Martin, K. (2019). Hey, Nice Run!: Exploring Factors Related to Exercise, Self-Monitoring and Motives for Exercise App Use. Journal of Communication Technology.
Bennett, M., Lopresti, B., McGloin, R., & Denes, A. (2019). The Desire for porn and partner?: Investigating the role of scripts in affectionate communication, sexual desire, and pornography consumption and guilt in young adults’ romantic relationships. Western Journal of Communication, 1-21. doi: 10.1080/10570314.2018.1569394
Rourke, B. and McGloin, R. (2019). The Influence of Asperger’s on interpersonal identification with television characters: Examining the impact of Asperger’s attributes on identification, charisma, and attribution in parasocial relationships. Atlantic Journal of Communication, 27(2), 127-138. doi: 10.1080/154456870.2019.1574797
McGloin, R., Wasserman, J., and Boyan, A. (2018). Model Matching Theory: A Framework for examining the alignment between game mechanics and mental models. Media and Communication, 6(2), 126-136. doi: 10.17645/mac.v6i2.1326
McGloin, R. and Oeldorf-Hirsch, A. (2018). Challenge accepted! Evaluating the personality and social network characteristics of individuals who participated in the ALS Ice Bucket Challenge. Journal of Social Media in Society, 7(1), 443-455.
McGillicuddy, K. and McGloin, R. (2018). Should I use it? Assessing the value of online supplemental course materials and their influence on student performance. Technology, Pedagogy, and Education, 27(3), 327-337. doi: 10.1080/1475939X.2018.1448298
McGloin, R. and Denes, A. (2018). Too hot to trust: Examining the relationship between attractiveness, trustworthiness, and desire to date in online dating. New Media & Society, 1-18. doi: 10.1177/1461444816675440
McGloin, R. and Embacher, K. (2017). Just like riding a bike: A Model matching approach to predicting the enjoyment of a cycling exergame experience. Media Psychology, 21(3), 486-505. doi: 10.1080/15213269.2017.1311269
McGloin, R. and Denes, A. (2016). Too hot to trust: Examining the relationship between attractiveness, trustworthiness, and desire to date in online dating. New Media & Society, 1-18. doi: 10.1177/1461444816675440
McGloin, R., Richards, K., and Embacher, K. (2016). Examining the Potential Gender Gap in Online Health Information Seeking Behaviors Amongst Digital Natives. Communication Research Reports, 33(4). doi: 10.1080/08824096.2016.1224169
McGloin, R., Farrar, K., Krcmar, M., Park, S., and Fishlock, J. (2016). Modeling Outcomes of Violent Video Game Play: Applying mental models and model matching to explain the relationship between user differences, game characteristics, enjoyment, and aggressive intentions. Computers in Human Behavior, 62, 442-451. 10.1016/j.chb.2016.04.018
McGloin, R., Hull, K., and Christensen, J. L. (2016). More than just a game:examining the effects of competitive setting and performance outcome on player perceptions. Computers in Human
Richards, K., McGloin, R., and Embacher, K. (2015). Increasing knowledge of diabetes through source expertise and perceived credibility. International Journal of Communication and Health, 6.
McGloin, R., Farrar K., and Fishlock, J. (2015). Violent games and violent controllers: Investigating the use of realistic gun controllers on perceptions of realism, immersion, and outcome aggression. Journal of Communication. doi: 10.1111/jcom.12148
Nowak, K. L. and McGloin, R. (2014). The Influence of Peer Reviews from Strangers on Source Credibility and Purchase Intention. Societies. doi: 10.3390/soc4040689
McGloin, R., Nowak, K. L., and Watt, J. (2014). Avatars and Expectations: Influencing Perceptions of Trustworthiness in an Online Consumer Setting. Psychnology Journal.
Krcmar, M., Farrar, K., Jalette, J., and McGloin, R. (2014). Appetitive and defensive arousal in violent video games: Investigating attracting and effects. Media Psychology, 00, 1-24. doi: 10.1080/15213269.2014.888007
McGloin, R., Farrar K., and Krcmar, M. (2013). Video games, immersion, and cognitive aggression: Does the controller matter? Media Psychology. doi: 10. 1080/15213269. 2012. 752428
Farrar K., Krcmar, M., and McGloin, R. (2013). The Perception of humanness in video games: Towards an understanding of the effects of player perceptions of game features. Mass Communication and Society. doi : 10. 1080/15205436
McGloin, R., Farrar, K., and Krcmar, M. (2011). The Impact of controller naturalness on spatial presence, gamer enjoyment, and perceived realism in a tennis simulation video game. Presence: Teleoperators and Virtual Environments,20(4), 1-16.
Farrar, K., Krcmar, M., and McGloin, R. (2010). The Effects of video game realism on attention, retention and aggressive outcomes. Computers in Human Behavior, 27(1), 432- 439.
|Mailing Address||337 Mansfield Rd, Unit 1259 Storrs, CT 06269|
|Office Location||240 ARJ|