Human-Computer Interaction Lab

About

The Human-Computer Interaction Lab at the University of Connecticut is focused on how the interface influences person perception and perceptions of the media. Ongoing projects in person perception focus on how people use the features of the interface and information provided within the interaction in the person perception process. Other projects explore the causes and influences of presence while working to clarify the meaning and measurement of the dimensions of presence. Finally, projects in communication technology design are focused on both the design and evaluation of systems to enhance people's ability to learn from technology and to meet their interaction goals.

 

 

  • photo of student in class with game on laptop

Researchers

Kristine L. Nowak, Professor and Director, HCI Lab
Saraswathi Bellur, Assistant Professor and Associate Director, HCI Lab
Anne Oeldorf-Hirsch, Assistant Professor and Associate Director, HCI Lab

John Christensen, Associate Professor, affiliated faculty
Kirstie Farrar, Associate Professor, affiliated faculty
Mark Hamilton, Professor, affiliated faculty

Kara McGillicuddy, Ph.D. student
Adam Rainear, Ph.D. student
Dana Rogers, Ph.D. student
Brenda Rourke, Ph.D. student

Publications

Watt, J., Hamilton, M. A., Nowak, K. L., & Christensen, J. (Accepted September 2015). Serious Game, Serious Results: A Case Study with Evidence. Journal of Computer Games and Communication.

Bellur, S., Nowak, K. L., & Hull, K. (2015). Make it our time: In class multitaskers have lower academic performance. Computers in Human Behavior. 53, 63-70. doi:10.1016/j.chb.2015.06.027.

Nowak, K. L., Fox, J., & Ranjit, Y. (2015). Inferences About Avatars: Sexism, Appropriateness, Anthropomorphism, and the Objectification of Female Virtual Representations. Journal of Computer Mediated Communication. 20(5), 554–569. DOI: 10.1111/jcc4.12130.

Nowak, K., & Biocca, F. (2003). The Effect of the Agency and Anthropomorphism on Users’ Sense of Telepresence, Copresence, and Social Presence in Virtual Environments. Presence: Teleoperators and Virtual Environments, 12(5), pp. 481-494. MIT Press.

Kalnova, S. (2003). The Impact Of User's Goals On The Attitude To The Online Advertising. Unpublished Thesis, University of Connecticut, Storrs, CT.

Nowak, K. (2003). Sex categorization in CMC: Exploring the utopian promise. Media Psychology, 5(1). P. 83-104.

Snyder, J. (2003). Deindividuation and the Role of Self-Disclosures in Computer-Mediated Communication. Unpublished Thesis. University of Connecticut, Storrs, CT.

Biocca, F., & Nowak, K. (2002). Plugging your body into the telecommunication system: Mediated Embodiment, Media Interfaces, and Social Virtual Environments. In D. Atkin & C. Lin (Eds.), Communication Technology and Society (pp. 407-447). Cresskill, NJ: Hampton Press.

Watt, J., Walther, J., & Nowak, K. (2002, January). Asynchronous Videoconferencing: A Hybrid Communication Prototype. Proceedings of the HICSS'02 - 35th Hawaii International Conference on System Sciences, Hawaii, USA.